The Dwarf Run Activation Code [License]
- devrilockspecad
- Aug 11, 2019
- 10 min read
About This Game The Dwarf Run is an old-fashioned RPG with elements of point-n-click adventure.The story tells of an expedition to the ancient underworld temple undertaken by young dwarf Dalain Stonecruncher with party of friends and numerous adventures that followed.Dalain, Zenn, Ionor, and Barbados are about to meet the strangest beings, join the rebellion, investigate conspiracies, defeat the most powerful of demons, become champions of the arena, and even travel into space.The Game FeaturesLinear story line full of humor and unexpected twists and turnsManual and automatic control of turn-based battlesOriginal rule set that makes leveling a challenging and interesting taskPoint-n-click adventuring with light inventory-based puzzlesChoice of cinematic, top-down and third person viewsRange of individually balanced difficulty modes15 hours of game play, 100 enemy types, 140 unique items, and one endingAnd there is noCutting edge bloomy graphics Scaling of enemy levelsAbstract puzzle solvingLevel cap a09c17d780 Title: The Dwarf RunGenre: Adventure, Indie, RPGDeveloper:Alexander MirdzveliPublisher:Alexander MirdzveliRelease Date: 21 Oct, 2015 The Dwarf Run Activation Code [License] I'm only four hours in, but I'm really enjoying the game. At first, I was like Iceywind1980 and was about to give up on the game; it ttook me 30 minutes, or so, to get going and figure out how to play. Also, the default difficulty setting is "Difficult," but you can change it in game. The fusion of point-and-click and rpg is really succesful. Solving inventory puzzles, searching the enviroment, and talking to things is really just as essential to your progress as combat. The writing is very good and never fails to entertain; party dialogue also frequently gives subtle clues as to how to progress. The graphics and animations are good, for this type of game, and add to the enjoyment. The game runs pretty smoothly and load times are minimal. The rpg mechanics are pretty sophsticated for a modestly priced game like this; for instance, your characters earn combat experience based on how much damage they did in the fight. Also, turd zombies. A very enjoyable game.. Know what this is, and the good and the bad, before you buy it. Then read DerWizard's review because it pretty much covers most of what I was going to say.Yeah, the camera is wiggy. Yeah my 11+ dex ranger with 83% hit chance misses eight times in a row and does minimal damage per hit. (*maybe the random number algorithm is borked. . . maybe) And yeah, some of the spells are half useless because some enemies are immune to some of them and others simply don't work the way you might think the work. Most of that can be dealt with by adjusting tactics or, in the event that you just can't buy a frigging hit, load and re-play the fight.It certainly is not perfect, but it's challenging and I have fun playing it. As often as the random number generator kicks me in the teeth (83% chance missing 7 or 8 times in a row. . . I know. I know. It happens, but it's annoying) I also have had success in some encounters by changing tactics. Many games reward the rinse\/repeat and don't think about it tactical combat style. This one, in some fights and encounters, does the opposite. It seems to reward you for doing different things. For example, I made one fight way, way easier by doing one simple thing. I went from getting stomped into the mud on the first attempt to an easy, easy win on the second. And this particular fight is known to be nasty. The walkthrough actually informs you that it's hard, and suggests using consumeable items. And no. I didn't cheat. I also read the walkthrough for that section *after* I finished the battle. Shame on you! (just kidding)Anyway, I like that a different approach to some fights can make the fight harder or easier depending on what you choose to do. It is not necessarily always required. If you want you can keep hammering away using the same tactics and *eventually* the random numbers will come up in your favour. Or you can change your tactics and make the fight a bit easier. Usually.I'm having fun with it. It was cheap. I've paid more and gotten less out of a lot of other games. It's challenging, but not always for the right reasons, however the dev (yeah, to the best of my knowledge it is one person) is tweaking game balance fairly frequently right now and added tips to the game reminding people that certain stats, like constitution, are essential to success later on.Perfect game? Not even close. Fun? Usually. Challenging and frustrating? Both, sometimes. Linear? Yup. Good story? Up to you to decide, I think it's pretty basic but does the trick. Good writing? Not particularly for me, but I read a *LOT*. The dialogue has made me laugh more than once. Great graphics? No... but they work. You can tell what things are supposed to be.Recommended? Yup, 'specially if you know what you're buying *and* get it on sale. I'd argue it's worth the base price, however if you're not sure just wait for the next sale.. I've just completed the game and overall I've had a pretty enjoyable experience.From reading other reviews you can probably tell that there's clearly a few imperfections in it and it a couple of ways it felt a little unfinished, but and this is a big but, I think that the positive by far outweigh the negative. The Downside - There's no voice acting, only written dialogue, but to be fair given the price of the game I'll actually take this, and no voice acting is actually better than bad voice acting- There's a couple of pathfinding bugs during battles (usually solved by moving the camera around or going in and out of inventory)- The arena battles go on and on and on (especially if you don't release that you can get through them quickly by not trying to complete the whole lot of them... it took my 18 rounds of a particular one, and I don't want to give spoilers but let\u2019s just say that a bit clearer sign posting would have made that it didn't) The Upside - The balance in the game is beautifully done, I think set loot drops play a big part of this, but at no point did I feel that battles were too hard or becoming too easy. I think this really shouldn't be underestimated in a game, at no point was Dwarf Run coming grindy for me, and as a result it's one of the few rpgs that I've played through to the end.- The story is fun, again without giving spoilers, it's different, it'll have you scratching your head a couple of times, and it's in some ways pretty simple, but put simply its engaging, it leave you always wanting to see around the next corner I was a lot more curious about where everything was going than in some AAA titles where you have to defeat the 9 lords of blah blah before finding out that they were just minions of the 12 gods of yada yada. - The levelling system actually makes you stop and think, it does something really really well which upon reflection make you wonder why other games haven't been doing it. For instance, a spell will cost you 1 point to learn, it might still only cost you 1 point to get a second copy of it, but the third copy might then cost you 2 points, a forth copy might be 3 points. The result it that you can't just one trick pony your way through battles, you have to have to plan a bit and make yourself a strategy in order to succeed. -Those arena battles end up being strangely addictive.So the verdict is clearly a thumbs up from it, I hope that we get to see more games from the same developer, a sequel perhaps, that said I also hope that any sequel we do get doesn't move away from the formula that's been set up here in the first Dwarf Run. Even with a bigger budget I hope that any follow up games retain what Dwarf Run has at its core, and that's Charm.. Good-ish two-thirds of a game. Then you hit a brick wall of grindiness. After the third try at a fight that married the most boring elements of an arena fight to the worst aspects of an escort quest, and realizing I would have to fight the same fight again TWO MORE TIMES at least in order to get all tiers, I asked myself: Am I having fun? No. No, I am not. So I stopped. The first two-thirds of the game were fun enough; a few one-liners made me smile, a section when you get to the temple of doom or whatever it's called was inventive and fun, and the elf's face perpetually stuck in an expression that screams "AIIII! A BALROG!" is, I suspect (hope) some kind of inside joke. If you can get this game on sale that would justify a dozen hours of decent gameplay and you like turn-based fantasy dungeon crawls, go for it.Edit: After dropping the review (I'd played the game a month or more ago and was just catching up on rating some stuff) I noticed a note by the dev saying they set up a casual mode for the arena that cuts down the fights by 2\/3. Indubitably a good thing, though I can't say I have any enthusiasm for continuing even under those conditions. Still, extra incentive to buy for anyone who might feel like it.. Even though there is no speech nor todays fancy graphics, the gameplay is great. Yes it is a linear game, but it is alot of fun. The first fight you get into, you'll probably get your butt handed back to you, so you look for another solution, Then once you figure out what you need to do before you get into that brawl, it becomes much more managable. The puzzles are pretty straight forward, they are common sense. It does take a little bit of an effort to understand the mechanics of the game, but once you do it is fun to play. You will spend the most of your time fighting, the turn-base system, is ok as well, you need to pay attention to the amount of action points you have, ie...you have your Cleric cast bless on someone, then you cast regeneration in the same turn, but nothing happens and it is the next characters turn, you are like WTF happened, But the next time around when it is your Clerics turn again, the first thing he does is cast regeneration on the toon you had told him to do it on. So with that in mind, you need to plan ahead. They say it should take 15-20 hours to play, but maybe because I like to see what all my options are, it took me a little longer, or maybe if you know what to do, it might take the suggested time. All in all it was a good game to help me get through the weekend. And now that I know what needs to be done, I'll play it again.. I am really looking forward to a sequel, I spent a lot of time in this game and had quite a few frustrating moments while playing, but I made it to the end, and had a fun time in doing so. I want to thank the devs for allowing us the ability to respec our heros when needed, without that, I doubt I would have been able to complete this wonderful little gem.I've been playing video games since the Commodore 64 days of old and I loved this game.It has a way of grabbing you right from the start and doesn't let go, every time I had decided to quit and move on to some other game I had to come back to this one and try it again with a new respec... awesome!Thanks again guys. Light hearted story, with teeth-grinding gameplay. Functionally working fine throughout the first couple chapters. Bonus points for using the name of the linux operating system in the main menu.I don't know if this is my kind of game. The combat is quite tricky, right from the start. You feel it is more of a puzzle.That said, if you are up for a challenge, there is some cool, old school 3-D environments, with a mouse driven camera to explore. I would have liked it more relaxed, to enjoy the story. It's quirky and funny, but it is also unforgiving in the skill advancement and fights.. This is my first review but I wanted to show this game a little love.The Dwarf Run is an interesting little indie RPG title (1-3 devs from the credits) that has a silly sense of humor and seems to have been a labor of love.Pros++ Interesting point and click meets turn based RPG mechanics.+ Feels like a goofy 2nd Edition AD&D module.+ The game goes places and does things that I did not expect.+ Laughed out loud a few times during the play through.+ Rarely buggy but occasional pop in\/shoddiness.Cons-- Sometimes frustrating puzzles, more for the fact of being far-fetched or unexplained. A lot of trial and error got me through most of it and the game is generally built so that you can't advance unless you have everything you need. I did have to look a walkthrough for a couple of things and didn't feel bad after I saw what you were supposed to do (WTF? moments).- Not much polish. PS2 graphics, lack of sounds, no voice acting (that might be a plus considering the crummy VO in some games).- Combat fluctuates in interest and complexity. Sometimes I had to give specific orders to win the day and other times I Just let the game auto run combat.- One part of the game involves prolonged combat that felt a bit like padding and was my least favorite part of the game.I enjoyed my 13 1\/2 hours in the game. Good for people who are a fan of D&D (the rough old school kind) and don't take it too seriously. I played the game on casual because I just wanted to enjoy the exploration and adventure, not bang my head against the wall.. Just a good solid game, old school elements but very smart humour. I liked the turn base combact as well, battles keep changing so there is always new tactics to test This game is not frustating at all if you have some experience on tactical RPGs, and its length is fair considering the cost (around 20 hours). If u like turn-based RPGs it would be a mistake not to get this one, Lots of fun
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