Way Of Gold And Steel Crack Download Free Pc
- devrilockspecad
- Aug 10, 2019
- 10 min read
About This Game What is in the "Way of Gold and Steel" which makes it interesting? Main reason is the unusual gameplay style — combination of a real-time strategy (RTS) and a roguelike. As you know, in a typical RTS you issue global orders — basically what should be built and how to advance through the technology trees. It is different here. You control your character like you normally would do in a roguelike. Also you issue orders to your followers verbally, participate in fights, you have inventory and equipment. As a result we've got a mix of genres: real-time strategy and a dungeon crawler, two in one. a09c17d780 Title: Way of Gold and SteelGenre: Indie, StrategyDeveloper:Sergey BobrovPublisher:Sergey BobrovRelease Date: 17 Aug, 2015 Way Of Gold And Steel Crack Download Free Pc way of gold and steel. way of gold and steel обзор OK, I\u2019m genuinely confused here. I bought this game because negative reviews made it look like the game is extremely underrated, but guess what? It isn\u2019t. But I can\u2019t say that the original idea is bad. And that\u2019s why I\u2019m confused. To understand what the Way of Gold and Steel is, you should be old enough to remember how it was about computer games in the late 80s and early 90s. Those were crazy times, when just a bunch of people was able to make a cool game. Remember King\u2019s Bounty? The game, that started one of the biggest turn-based franchises ever made, Heroes of Might & Magic? Remember how many people made it? Two programmers and three people, who worped on graphics. And that was it - the legend was born. Realistic graphics didn\u2019t kill the gaming yet back then and people didn\u2019t need expensive machines to make something that will look cool for everybody. Nowadays, there are cool-looking AAA projects and those poor-looking indie ones. Back in the days it was possible for indie games to look cool too. Thanks to that there were also some interesting fan-made games back then that looked almost like their commercial counterparts. Like Ukraininan guy Sergey Prokofiev made an unofficial sequel to King\u2019s Bounty. It was left unfinished, but it was pretty cool for one-man project. Why am I telling you all that? Because that\u2019s exactly what the Way of Gold and Steel is - a one-man project. It\u2019s made by a Russian guy from Moscow, whose name is also Sergey, Sergey Bobrov. It may sound very interesting for old school gamers, since one-man projects are often unique, but the problem here is - the game feels like it was made in early 90s. And it isn\u2019t a good thing.I mean, yes, all of us can enjoy some retro. But the Way of Gold and Steel is not a retro. It's dated. Even though it was made not so long ago, it feels like an old game. Like its maker used to live in a bunker for many years. Retro is a one thing, but Sergey just ignored everything that can be improved and made his game to feel dated instead of giving players a nice retro feeling. For example, all of us enjoy Dune 2, but nobody will want the genre to willingly jump back to the uncomfortable UI after Command & Conquer showed how cool things can be. Same thing here - interface is a pain in the neck with no proper reason. But enough about that, let\u2019s talk about the game itself.The Way of Gold and Steel is some sort of mix between strategy and roguelike. Remember the German clone of the famous Settlers called Knights & Merchants? Check it out in Steam if you don\u2019t. It was an RTS about the kingdom at war, where you were supposed to build yourself a village to support your army. You were supposed to build mines and vegetable gardens, plant trees and do other stuff to keep things going and produce the goods. Like you were supposed to plant the tree first and let it grow before your woodcutter was able to cut it and deliver it to the other villagers to produce some other stuff from it. Same thing here. You build the huts for various workers and make them producing things to keep your incomes going. Only all that is in roguelike-like mode now. Sounds pretty nice again and it somewhat is, but only before you understand how dull and repetitive the whole thing is. You build the lumberjack\u2019s and forester\u2019s huts to be able to cut and plant trees, you build some mines, you build the shipyard to be able to travel to the next island, you move and repeat the process. The end.The only goal of the game is to collect two special coins by killing everybody in the world. The whole game is just a single map. Imagine what would happen if Sid Meier was seriously hit to his head before he started working on his famous Civilization and that\u2019ll be it. There are no researches, there are no quests, there are no special goals, or something like that. You just build stuff to get more resources and expand. There are enemies though, but even that feels wrong.First of all, the game is random. Way too random. You may be invaded by a huge enemy fleet during the first few minutes. or you may play for hours and see no enemies, while the battles themselves feel absolutely terrible, since enemies have no AI and just keep running across the map. UI, as I\u2019ve already said, is a royal pain in a neck too. Also, even though you\u2019re playing as a captain of the pirates crew and supposed to give your guys the orders directly (you can\u2019t even do that from far away, or they won\u2019t be able to hear you), you can\u2019t level up. No level ups, no skills, no even proper equipment screen. You can equip weapons and some basic armor, but you just add them to your inventory and select \u201cequip\u201d. There can\u2019t be anything more dull. There are some dungeons, but you\u2019ll die from boredom long before you\u2019ll even get to them and those are nothing in comparison with proper roguelikes.Finally, the game looks pretty poor. You may think that it\u2019s some sort of cool retro style, judging by screenshots, but no, it\u2019s just a poor graphics (the whole game is only 8mb, by the way). Also, no music, no sound (no even PC speaker, lol), no customization at all (which is must for any roguelike), nothing. It\u2019s just that - a single map with some enemies on it and you, who\u2019re supposed to build things and get resources. Just to be able to build even more things. Imagine Civilization without researches and city management. Imagine Pirates! without being able to interact with the cities and without interesting sea battles. Imagine King\u2019s Bounty without quests and hidden treasures\u2026 That\u2019s exactly what we have here. An extremely uncomfortable routine without anything special in it. The game feels unfinished. Like King\u2019s Bounty 2. With some more time in development, it\u2019ll have a small chance. As is, it gives me a strange feeling that I traveled back in time and played some poor game from late 80s \/ early 90s.In other words, if you want some old school, buy yourself some true classics. Like Pirates!. But don\u2019t pay for this, because it\u2019s literally not worth your time. It may be OK for somebody\u2019s school project, but why should we pay for it - that\u2019s the question.. Game simply wont let you progress. Building placement system is so clunky I just simply can't build advanced buildings to find new lands to build. Is cute that they wanted to add mystery and challenge to the game. But . . . most of the time you don't even know what your people are doing. You can't control resource allocation so the bloody gold mine shuts down cause someone stole the gold so it leads to a paradox situation. If I gonna play a game of anarchy and watch people defy your instructions \/ not listen to you, I would go play with my niece. Weird game. Gather ressources and build buildings, like The Settlers, but you move a character like a rogue-like game. Then you sail around, kill locals, trade, or get killed, be carefull to save often, because you have only one life. Then there is a cave, and I didn't played that far till now. No more explications, this game is very weird.... TL:DR dont buy its unfinished and i dont think its likely to change, not very fun with what works.This game is unfinished and the creator has said that he likes it the way it is.First off a large part of this game is combat: with natives, colonists and wild animals. You need to fight colonists for many reasons, wild animals to get gold and access to islands and natives to win the game. The only problem is that combat is impossible. Colonists, who you have to raid else they attack you later on, will pull you into a fight with a single man, one guy! And then their entire colony comes to kill you with spears, swords, armor. Want to run away? NO RUNNING AWAY COWARD!! As you are forced to click, click, click which is the only impact you have on combat: clicking determing how fast you attack capped by your weapon, you cannot run away, you fists cannot stand up to their weapomns annnnndddddd...... there are about 15 of them for you to fight with your fists. This is incredibly fustrating as a large part of the game's mechanic and your survival is based upon raiding these colonists. While it may be fun to dance with death as you try to do what you can to steal there resources and destroy, maybe one hut.Dungeons. Dungeons in this game are horribly designed. There are chests with very little loot: the basic resources are all you can expect from the chests you can get to. Other chests are either guarded by wild animals who deal 3x your damage, have 4x your hp and lock you in combat as per the stupid mechanic until the rest of the cave is drawn to your fight. Oh yeah natives. The one enemy you can actually click on and not die to. They have a really strange time where they do not attack you and then out of the blue they start fighting you. Do not go anywhere near one of their archer towers, of which you can expect 1-3 of on every island that has any resource you want\/need. These archer towers will draw you into combat which again YOU CANNOT RUN AWAY. Only this time it is A STATIONARY OBJECT. They also deal either more or less damage than you, its hard to say but what i can say is that they have maybe 5x your hp so good luck fighting one on your own.Enough about combat.Early game all you can do is play another game. You can literally press 3 keys, wait maybe 40 secs then press another 3 keys then you need do nothing for the next 5 mins waiting for the 6 keys you pressed to get you resources.Once you get to exploration you can go off frolicking through the world to find the 1 island that isnt dominated by animals, native archer towers or colonists, you then get stuck on that island for another 5 mins repeating the process all over again. Then once you return home you find that either you men have all destroyed their own houses because they dont have gold or your men are dead and the buildings occupied by colonists. So if you have read to the end thank you for having the patience to read my rant about another good idea turned into a money grab.If you are the creator of the game to you I say please put in the great amount of effort I know it must take to fix your game. It would be great if even the little it has at the moment just worked.. Definately not for me.If you like the feeling from back in the 90's when a ton of games were made that weren't really very user friendly, where the main feature of the game was figuring out how the game worked, then this is for you. Compared to 90's games, this one is bad. I would rather get my old floppy disks out and play some of my old games.Game could be fun. If it wasnt so danm clunky and if the developer gave it a lot more polish. But right now this just seems like an school project.. unfinished and hard to use please dont waste your money. Looking at other reviews for this game, it seemed like those who didn't like it hadn't really given it the chance. I bought it on sale, and now 3.5 hours in I think I'm done, unless there's a serious update. The reviewer who really sold the game to me was the one that said this game wasn't about conquest, but exploration. Unfortunately, I spent more of my playtime trying to "explore" how to do anything. Others had mentioned it was a bit clunky, but it was more frustrating than I expected. You start out on an island, procedurally generated like most roguelikes. You get a tent of workers and need to get them building. Your first option is to build a lumberjack's hut. Go grab yourself a snack, it's gonna take a bit. Once that's done, several new options will open up, but none of them matter except the forester, cause you've already chopped down half the trees on your island. Next you need a shipyard, because you're running out of gold, and it'll take a gold mine AND a mint to start producing your own coins to pay your men, and the last game your guys wouldn't even build the mint (why? good question, and I don't have an answer, cause every time I've used the building placement checker thing, it showed placing options for every building but it.)You get a free ship with the shipyard, but you'll need a 2nd if you want to colonize another island AND don't want to abandon everyone and everything you've worked for on your first. I experienced all of that through several restarts in the 3.5 hours I played. I never went into the underground dungeon, and never got any iron or anything that can be built with it, therefore I never got awesome armor\/weapons to take on bigger\/more enemies, I could definitely reach that point in another 3.5 hours, but I really don't know if I will. There's a real gem of a game in here somewhere, but it needs just a little more of both clarity and complexity.
תגובות